Dark City
Spell Field

Dark City

  • Archetype:
  • Destiny HERO

  • View:
  • 4478




When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
38± 8/ 100
Power Score
Intrinsic 37
Deck 39

Dark City — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 37 · Deck: 39 · Meta: provisional
  • Primary role: Utility

Why it scores here

Dark City is a Field Spell whose only text is a conditional +1000 ATK for a Destiny HERO attacker during damage calculation, so it converts nothing into board, cards or interaction on its own. It earns its points from being a single, low-cost slot that is live in the Destiny HERO shell and gets run in 39 sampled decks. High deck count and archetype spread confirm it is played, not that it is powerful, and the high-ATK-free text earns no credit for raw strength.

Axis scores

Axis Score Evidence
Accessibility 45 Run in 39 of 39 sampled decks at about 1.4 copies, and partners such as Destiny Draw and Destiny Signal suggest some route to it, but no combo or searcher route is recorded (observed/inferred).
Combo & Conversion 20 The text only buffs an attack in damage calculation and makes no board, summon or payoff; no combo boards are supplied (verified text, inferred).
Resource Economy 30 No draw, search, refuel or card advantage appears in the text, so the card is roughly resource-neutral (verified).
Effect & Interaction 10 The effect provides no negation, removal or hand-trap reach (verified).
Material Utility 5 A Field Spell has no body to use as material and cannot convert anything when its effect is negated (verified).
Resilience & Flexibility 35 A continuous field effect is simple to remove and only matters in attack-heavy Destiny HERO spots, so it is fragile (inferred).
Deck-Building Efficiency 75 One slot, no garnet, no self-lock and redundant copies are not needed, so it is cheap to run (verified text, observed copy distribution).

Calculation

Weight profile: Utility default (no clear role); no secondary blend. Intrinsic ≈ 37, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-slot support that fits the Destiny HERO shell
  • Played across 8 archetypes in the sample, mostly Heroic and Destiny HERO lists

Weaknesses

  • Only affects attacks in damage calculation; no board, draw or interaction
  • Its value is tied to the Destiny HERO attacker's ATK relative to the target, so it does nothing outside that line

Counters / choke points

  • Field spell removal or replacement effects
  • Attacks that are not made by Destiny HERO monsters, or targets with higher ATK, leave the effect unused

Best use

Utility support for Destiny HERO attack pressure. Decks: Destiny HERO, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: a Destiny HERO attacker gains 1000 ATK during damage calculation only when its ATK is lower than the target's; Copy distribution: 28 decks run 1, 6 run 2, 5 run 3 (avg 1.41)
  • Observed: Present in 39 of the 39 sampled decks, across 8 archetypes and 3 gameplay types; Top partners are Destiny HERO support cards, with Malicious at 97.4%
  • Inferred: The effect is situational and only matters in attack-heavy Destiny HERO boards; No searcher or draw route to Dark City is recorded, so accessibility is partly inferred from partners
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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